Products

Our products let crew members first learn at their own pace, then practice with guidance in real time, and finally test their ability while using the airline’s specific procedures and verbiage. Aircraft models, including cockpits, are specific enough to let crew members rehearse motions using controls in the same relative positions as their line-flying counterpart, and in real time. It strokes far more neural pathways than video, or reading.

 

Variation and randomization help ensure that crews still go through the thought process, building quick-decision response as well, a critical skill in scenarios requiring immediate action.

 

Products work both on crew member iPads, and in Virtual reality. They all use the same Learn, Practice, Test paradigm.

Learn Mode

In Learn Mode they'll go through a scenario that includes instructions on what to do, with highlights, then waits for their response. Once that step is complete, the next step flashes with instructions near the control.

Practice Mode

Once they're doing well, they move to Practice Mode where the hints and flashing still show, but each step must be completed within a prescribed time. Otherwise, a message offers where they went wrong and offers to restart or exit.

Test Yourself

The final mode for a given scenario is Test Yourself where there are no hints, and once the stimulus occurs (engine fire, trim runaway, etc.) they have a maximum time to make the right decision then execute it correctly.

Pilot Response Trainer

The Pilot Response Trainer is built on a 3D flight simulator with custom flight code that’s optimized for training. It’s easy where it needs to be but realistic enough to model typical jet flight behavior, including roll/pitch inertia, attitude reactions to power changes, stalls and others. Relevant warnings and sounds improve the experience. Random elements further help with realism. For example, crew members don’t know whether they will need to reject a takeoff since stimuli (like a fire bell) may happen past V1.

 

Flight scenarios are built according to your company’s Quick Reference Handbook (QRH) and operations manual.

 

Scenarios can include Trim Runaway, Rejected Takeoff (RTO), Stall Recovery, Go-Arounds, Evacuations, and just about anything else that is procedure based as most situations are. Even upset recovery can be handled. It handles emergencies that aren’t necessarily step by step. Evacuations, for example, only requires that crew members get the speedbrakes and flaps down before shutting off the engines, and shutting off the engines before calling for an evacuation.

 

RTO is a good example. The jet is rolling down the runway when a cockpit window opens. If it happens below 80 knots, aborting or continuing are acceptable responses. Reaching up to close the window, at least for the pilot flying, is not. The sim allows the pilot to reach up and close it but will display a note saying “Not recommended: abort (if below 80 kts) or continue”. If the pilot is below 80 kts and decides to reject, he must do so in the correct order and within the maximum time limits to succeed.

Cockpit Flow Trainer

The Cockpit Flow Trainer lets pilots learn then rehearse cockpit flows using Learn, Practice, and Test Yourself like the response trainer.

 

Some items handled those with no control to move, like looking at a logbook, checking the flight release, or briefing flight attendants.

 

It’s also a system trainer. In Learn mode, when the pilot switches on certain critical systems, highlights appear flashing to show what individual switches or indications change status or become energized. It’s a powerful, visual learning tool to understand the implications of each action as well as a reminder on where to look to make sure the system responded properly.

Cabin Crew Response Trainer

The Cabin Crew Response Trainer (CCRT) does for flight attendants what the iPRT does for pilots and then some. It works in real time.

 

One important use is helping flight attendants learn how to do their initial walk-through and galley prep. They are guided first, including what needs to be checked, then have the opportunity to go through in real time. In Test mode, where there are decisions to be made about what they see, multiple selections will appear on the screen to choose from.

 

But the most important benefit is emergency training. Flight attendants get to rehearse real-time emergencies using company-specific procedures.

 

The power is in self-direction. They can learn and practice on their iPads or using virtual reality headsets.