Pilot Response Trainer
It’s like having a sim instructor in the iPad.
Pilot Response Trainer is built on custom flight dynamics optimized for training—easy where needed and more realistic when that’s needed. It models typical jet behavior including pitch and roll inertia, pitch reactions to power changes, stalls, and others. Relevant warnings and sounds improve the experience. Random elements further help with realism and let pilots practice decision making. For example, on takeoffs, crew members don’t know whether they will need to reject since stimuli (like a fire bell) may happen past V1. Or may not even be something that should not be rejected for. We don’t want pilots rejecting at high speed for things like open windows.
Sights and sounds help induce—and allow reacting—after being startled.
We’ve created a platform onto which scenarios can be crafted relatively quickly. And they are built according to your company’s Quick Reference Handbook (QRH) and operations manual.
Scenarios can include Trim Runaway, Rejected Takeoff (RTO), Stall Recovery, Go-Arounds, Evacuations, and just about anything else that is procedure based as most situations are. Even upset recovery can be handled. It handles emergencies that aren’t necessarily step by step. Evacuations, for example, only requires that crew members get the speedbrakes and flaps down before shutting off the engines, and shutting off the engines before calling for an evacuation.
Consider that window open scenario. If it happens below 80 knots, aborting or continuing are acceptable responses. Reaching up to close the window, at least for the pilot flying, is not. The sim allows the pilot to reach up and close it but will display a note saying “Not recommended: abort (if below 80 kts) or continue”. If the pilot is below 80 kts and decides to reject, he must do so in the correct order and within the maximum time limits to succeed.
Pilots get to REHEARSE of time-critical responses.
Pilot Response Trainer
Learn | Practice | Test
In Learn Mode they'll go through a scenario that includes instructions on what to do, with highlights, then waits for their response. Once that step is complete, the next step flashes with instructions near the control.
Once they're doing well, they move to Practice Mode where the hints and flashing still show, but each step must be completed within a prescribed time. Otherwise, a message offers where they went wrong and offers to restart or exit.
The final mode for a given scenario is Test Yourself where there are no hints, and once the stimulus occurs (engine fire, trim runaway, etc.) they have a maximum time to make the right decision then execute it correctly.